Tribes vengeance serial number

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Nowadays, a sub 2GHz AMD budget box with NForce2 integrated graphics (and 1/2Gig of 333DDR) should be enough for this game. Processor speed wasn't as critical, any +800Mhz P3/Athlon seemed to work fine. It ran poorly on a GF2MX (32MB SDR), fair on a radeonVIVO (64MB DDR), good a GF2PRO (64MB), and great on anything faster. It 'made' me go from 128MB to 256MB (critical to get rid of the worst of the swapping) and finally to 512MB RAM ( the game + system uses about 350MB I estimated). Tribes 2 was a 'must upgrade' game for me and required a pretty cutting edge machine to run well at the time it was being patched into completion ('nuff said). 5 Juggernaughts jumpjeting from a Havoc troop carrier amid a rain of Fusion Mortars is still a sublime pleasure for me. I wish UTOnslaught had T2's bomber as well. Infinite size levels are cool (I hate running into the invisible wall in UT2k4). The graphics don't look too dated for a DX7/OGL game, very nice textures. I still go back and play on fully populated 32 player servers. I think it is funny that this is an 'old game'.